Gooest，2018，Device，Light and shadow，Interactive，Children，Game，Technology，Entertainment
Since ancient times, people have been very curious about shadows. There are numerous stories and poems that are fantasized according to the shadow. In many cases, shadows are the playmates of children.
Gooest uses light and shadow and computer technology to develop the game "shadow bounce ball", which not only active the shadow, but also realize the interactive participation between children and shadows.
The dream master let his own shadow play with him in order to divert himself from boredom, and this product realizes it. It’s very fun play interactive games with your own shadow and bounce ball projection.
"Shadow Bounce Ball" is aimed at the group of children over 6 years old, and it is designed according to children’s nature characteristics of jumping and play.
Adaptability: it can quickly adapt to the local market, and the project can get benefits quickly
Novelty: fresh gameplay and screen can quickly attract more customers
Strong relativity: can significantly drive the earnings of other projects
Continuity: the game is abundant in content to maintain long-term revenue
Attraction: one-person game, multiple onlookers, stable and sufficient passenger flow
Operability: easy to operate, easy to use, realistic experience, high stickiness
Interesting: the gameplay is in line with players' preferences, and the pictures are realistic and exciting, which are deeply loved by players
It can be applied in the venues of multimedia interactive technology such as children's playgrounds, amusement parks, naughty castles, and parent-child centers.